Separatist Droid Army (A)

Separatist Droid Army (A)

Avg. Rating 5.0
1 Rating

14
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10
10


Side Dark
Rarity Rare
Version A
Type Space/Ground/Character


Expansion

Abbreviation
TEN

Card Number
/ 40

Author/Publisher
Independent Development Committee
Publish Date
3/29/2016

Independent Development Committee

Card Text

Switch: Bombard 10/Ion Cannon 10/Overkill

As long as the number of Droids you have in the Ground arena is greater than the number of Clones your opponent has in the Ground arena , Separatist Droid Army gets +4 power and Elude.

Pay 0 Force    Retaliate 2



Keywords

Bombard
Bombard X: A cumulative, static ability that means, "This unit may attack a unit in the Ground arena instead of the Space arena, using X power plus any other effects." You choose whether to use Bombard to attack a unit in the Ground arena or to make a normal attack in the Space arena. You can't attack a unit in the Space arena using Bombard. Power changes affect Bombard.
Elude
Elude: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Elude cannot have the target of its attack changed by a unit with the Intercept ability. The "Elude" Keyword has been renamed to "Precision". Treat any unit with Elude as if it has Precision instead.
Ion Cannon
Ion Cannon X: A cumulative, static ability that means, "This unit may attack a unit in the Space arena instead of the Ground arena, using X power plus any other effects." You choose whether to use Ion Cannon to attack a unit in the Space arena or to make a normal attack in the Ground arena. You can’t attack a unit in the Ground arena using Ion Cannon. Power changes affect Ion Cannon.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.
Retaliate
Retaliate X: A layered ability activated during the attack POP that means, "If a unit in the same arena as this unit is attacking this unit, this unit does X dice of damage to that unit when the attack ends." A Retaliate ability without an activation cost has a printed cost of "Pay 0 Force -->". Retaliate resolves when the attack ends, even if your unit gets discarded. Retaliate dice are just dice of damage, not attack dice, and can trigger Stun. Retaliate based on a unit’s power is based on its total power at the time the Retaliate is activated. Retaliate doesn't work with attacks from another arena (such as Bombard and Ion Cannon) or the build zone. A unit may retaliate against itself if it attacks itself. Each Retaliate may be used once per attack. Each defending unit can activate Retaliate during the attack POP, which resolve in their order when the attack ends, even if the retaliating unit is discarded.
Switch
Switch: [1st/2nd/3rd type effect]: A layered, static ability that means, "As long as this unit is in the first arena listed on its type line, it gets the effects listed to the left of the first slash. As long as this unit is in the second arena listed on its type line, it gets the effects listed to the right of the first slash. As long as this unit is in the third arena listed on its type line, if any, it gets the effects listed to the right of the second slash, if any." If it says "None" as one of the arena type's effect, it means that it gets no extra effects while in that arena. The unit's Switch effects will correspond to the types listed on the unit's type line. There won't be a slash for an arena not listed in the unit's type. Switch doesn't allow units to change arenas during the battle phase.

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