Red Four (A)

Red Four (A)

Avg. Rating 5.0
1 Rating

4
50
3
2


Side Light
Rarity Rare
Version A
Type Space
Points 3


Expansion

Abbreviation
TFA

Card Number
46 / 185

Author/Publisher
Independent Development Committee
Publish Date
9/30/2016

Independent Development Committee

Card Text

Alternative Cost: Tap Red Squadron, discard a card from your hand, pay 2 Force.

Double Damage

Red Four gets Accuracy 2 when attacking a First Order unit.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Alternative Cost
Alternative Cost: [cost]: A selective, static effect that means, "Instead of paying the build cost of this card, you may complete this card by paying the [cost] listed." Alternative Cost must be paid in full, if it is not possible to pay the [cost] completely, you can't complete the card. You must pay the [cost] in the order listed. Any ability that reduces the normal cost to complete a card does not reduce the [cost] in that card's Alternative Cost, unless the ability specifically says so.
Double Damage
Double Damage: An isolated, static ability played during the damage placement POP that means, "Put 1 additional damage counter on the defending unit for each 1 damage that wasn't prevented." Damage counters placed by a unit with Double Damage are in addition to the counters that would be placed normally if the attacking unit did not have Double Damage.

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