Darth Vader's Helmet (A)

Darth Vader's Helmet (A)

Avg. Rating 5.0
1 Rating

2


Side Dark
Rarity Uncommon
Version A
Type Equipment
Points 2


Expansion

Abbreviation
TFA

Card Number
74 / 185

Author/Publisher
Independent Development Committee
Publish Date
9/30/2016

Independent Development Committee

Card Text

Pay 4 Force    Equip

Equipped unique Sith gets "Discard Darth Vader's Helmet    This unit gets Double Strike until end of turn. Play only when no unit is attacking."

Equipped Kylo Ren also gets +2 power and Fury 2.



Keywords

Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."

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