Shae Koda (A)

Shae Koda (A)

Avg. Rating 5.0
1 Rating

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Side Light
Rarity Rare
Version A
Type Character
Points 3

Subtype

Expansion

Abbreviation
TAL

Card Number
/ 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

Whenever Shae attacks, you may give her +5 power for this attack. If you do, put 2 damage counters on Shae when the attack ends.

As long as Quan-Jang is in any arena, Shae gets Parry 2.

Equipment costs 1 less Force to attach to Shae.

Reserves:       The attacking Creature gets -2 power or +2 power for this attack.



Keywords

Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Reserves
Reserves: [Ability]: A layered, static ability that means, "The following ability works while, and only while, it's in the build zone." The granted ability remains to be the ability of its type. (For example, activated abilities granted by Reserves may be disrupted.)

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