Lost Tribe of the Sith (B)

Lost Tribe of the Sith (B)

Avg. Rating 5.0
1 Rating

7
60
3
7


Side Dark
Rarity Uncommon
Version B
Type Ground
Points 2


Expansion

Abbreviation
TAL

Card Number
120 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

Double Strike

Pay 3 Force    Take 1 60/2/3 Thoughtcrier Subordinate with "Whenever this unit attacks, look at your opponent's hand." and put it into the Character arena. Play only during your build step.

Pay 2 Force    Evade 3

INSERT: Roll each of your Subordinates' attack dice secretly. Show them to your opponent after damage prevention.



Keywords

Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.

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