Temple of the Arts

Temple of the Arts

Avg. Rating 5.0
1 Rating

2


Side Light
Rarity Common
Version A
Type Location
Points 1


Expansion

Abbreviation
TAL

Card Number
234 / 270

Author/Publisher
Independent Development Committee
Publish Date
1/3/2017

Independent Development Committee

Card Text

When your build step starts, you may tap one of your Jedi in any arena. If you do, each of your other Jedi in that arena gets +10 speed and Critical Hit 1 until end of turn.

Each of your Jedi with printed speed 50 or higher in the Ground arena gets Stealth.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.