Last Resort (A)

Last Resort (A)

Avg. Rating 5.0
1 Rating

7
30
2
5


Side Light
Rarity Rare
Version A
Type Space/Ground
Points 3


Expansion

Abbreviation
DAN

Card Number
21 / 160

Author/Publisher
Independent Development Committee
Publish Date
12/31/2017

Independent Development Committee

Card Text

Lucky 2

When the Space battle step starts, you may choose one of your Transport Pilots in any arena. If you do, Last Resort gets the Transport Pilot abilities of the chosen Transport Pilot until end of turn.



Keywords

Lucky
Lucky X: A cumulative, static ability that means, "Each time this unit attacks or is attacked, you may re-roll up to X of this unit's attack dice or have your opponent re-roll up to X attack dice against this unit." Both players can use Lucky effects according to the rules for POP chances. Lucky is used only once after all triggered re-roll effects resolve. You can't re-roll more dice than are rolled for the attack. You may choose to roll any number of dice up to the Lucky value.
Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.

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