Marn Hierogryph (A)

Marn Hierogryph (A)

Avg. Rating 5.0
1 Rating

5
30
1
5


Side Neutral
Rarity Rare
Version A
Type Character
Points 3


Expansion

Abbreviation
DAN

Card Number
31 / 160

Author/Publisher
Independent Development Committee
Publish Date
12/31/2017

Independent Development Committee

Card Text

Lucky 1

Each non-Independent unit gets -1 power and Accuracy -1 when attacking Marn.

Pay 1 build point    Draw a card. Play only during your build step.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Lucky
Lucky X: A cumulative, static ability that means, "Each time this unit attacks or is attacked, you may re-roll up to X of this unit's attack dice or have your opponent re-roll up to X attack dice against this unit." Both players can use Lucky effects according to the rules for POP chances. Lucky is used only once after all triggered re-roll effects resolve. You can't re-roll more dice than are rolled for the attack. You may choose to roll any number of dice up to the Lucky value.

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