Darksaber (A)

Darksaber (A)

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Rare
Version A
Type Equipment
Points 3


Expansion

Abbreviation
BL

Card Number
23 / 300

Author/Publisher
Independent Development Committee
Publish Date
4/30/2018

Independent Development Committee

Card Text

Pay 1 build point, 2 Force    Equip

Equipped Character gets +1 power, Parry 1, and Avenge 1.

Equipped Darth Maul or Pre Vizsla also gets Inspiration.



Keywords

Avenge
Avenge X: A cumulative, triggered ability that means, "Whenever damage from an attacking unit causes one of your other units in the same arena as this unit to be discarded, this unit does X dice of damage to the attacking unit when the attack ends."
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Inspiration
Inspiration: An isolated, static ability that means, "Each of your other units in this arena gets +10 speed, +1 power, and +1 health."
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.

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