Asajj Ventress (H)

Asajj Ventress (H)

Avg. Rating 5.0
1 Rating

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50
7
5


Side Neutral
Rarity Uncommon
Version H
Type Character
Points 2


Expansion

Abbreviation
BL

Card Number
99 / 300

Author/Publisher
Independent Development Committee
Publish Date
4/30/2018

Independent Development Committee

Card Text

Parry 2

As long as Asajj has no damage counters on her, she gets +3 power.

Pay 1 build point    Asajj gets Armor until end of turn. Play only during your build step.

Pay 2 Force    Remove 1 damage counter from one of your other Nightsisters. Play only when no unit is attacking.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Parry
Parry X: A cumulative ability triggered during the damage prevention POP that means, "If the attacking unit rolled at least one natural '1' against this unit, prevent X damage to this unit." Only one natural "1" is counted from the attack roll after re-rolls. Parry doesn't prevent damage from a parrying unit unless it attacks itself. Parry can't affect unpreventable damage. If a unit gets the Parry ability after you roll attack dice, it's too late to affect the damage. Accuracy can't decrease the die roll to a natural "1". However, you or your opponent may use an effect to re-roll dice to affect the number of natural ones. (You only count the 1, if any, from the roll used for the attack.) Parry applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.

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