Baze Malbus (A)

Baze Malbus (A)

Avg. Rating 5.0
1 Rating

6
50
6
5


Side Light
Rarity Rare
Version A
Type Character
Points 3


Expansion

Abbreviation
RO

Card Number
5 / 195

Author/Publisher
Independent Development Committee
Publish Date
6/25/2018

Independent Development Committee

Card Text

Hidden Cost 5

When you deploy Baze, you may search your deck for a Chirrut Imwe unit card. If you do, show it to your opponent and put it into your hand. That card gets "Alternative Cost: Tap Baze Malbus, pay 4 Force, discard 2 cards from your hand." until end of turn. Shuffle your deck.

Pay 2 Force    Protect 2



Keywords

Alternative Cost
Alternative Cost: [cost]: A selective, static effect that means, "Instead of paying the build cost of this card, you may complete this card by paying the [cost] listed." Alternative Cost must be paid in full, if it is not possible to pay the [cost] completely, you can't complete the card. You must pay the [cost] in the order listed. Any ability that reduces the normal cost to complete a card does not reduce the [cost] in that card's Alternative Cost, unless the ability specifically says so.
Hidden Cost
Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You do not need to pay Force if the build cost is within the Hidden Cost integer. You can deploy it to the build zone. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. You may not use Hidden Cost to deploy a Pilot to a unit.
Protect
Protect X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to one of your other units in this arena." You can play Protect only once for each instance of damage. You don't have to use all of the Protect. You choose how much damage to Protect up to X, even if the full amount of damage or more is pending.

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