Courage

Courage

Avg. Rating 5.0
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Side Light
Rarity Common
Version A
Type Equipment
Points 1


Expansion

Abbreviation
RO

Card Number
129 / 195

Author/Publisher
Independent Development Committee
Publish Date
6/25/2018

Independent Development Committee

Card Text

When one of your units damages one of your opponent's units with a higher total build cost (after damage prevention), attach this Trait to that unit of yours.

Equipped unit gets +10 speed and Critical Hit 1.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.