Rogue One Strike Team (C)

Rogue One Strike Team (C)

Avg. Rating 5.0
1 Rating


Side Light
Rarity Common
Version C
Type Ground



Card Number
168 / 195

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Pay 2 Force    Rogue One Strike Team gets Critical Hit 2 for this attack.

Pay 2 build points, discard a Rogue One unit card from your hand    Take 1 30/3/3 Rogue One Detachment Subordinate with "Pay 1 Force    Protect 1" and put it into the Ground arena. Play only during your build step.


Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Protect X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to one of your other units in this arena." You can play Protect only once for each instance of damage. You don't have to use all of the Protect. You choose how much damage to Protect up to X, even if the full amount of damage or more is pending.

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