Spunk

Spunk

Avg. Rating 5.0
1 Rating

1


Side Neutral
Rarity Common
Version A
Type Equipment
Points 1


Expansion

Abbreviation
TLJ

Card Number
206 / 225

Author/Publisher
Independent Development Committee
Publish Date
12/31/2018

Independent Development Committee

Card Text

When one of your units uses an activated ability, attach this Trait to that unit.

Equipped unit gets Fortitude (This unit can prevent unpreventable damage to itself.) and "Roll a die    Deflect 1 if you roll a 5 or 6."



Keywords

Deflect
Deflect X: A layered ability activated during the damage prevention POP that means, "Prevent X damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena." Deflect creates new damage that can be done to any unit in the arena (even itself). Deflect may be deflected any number of times. Damage is applied after all prevention and deflects resolve. The damage that the unit does equals the damage it prevented. You can play each Deflect effect only once for each source of damage. Deflect as much damage as you can up to the Deflect value.
Fortitude
Fortitude: An isolated, static ability that means, "This unit can prevent unpreventable damage to itself." Units with Fortitude can prevent damage from units with Ferocity and "damage... that can't be prevented" by using Deflect, Evade, Parry, and other damage prevention abilities. Fortitude only allows a unit to prevent unpreventable damage to itself, not to other units. Putting damage counters directly on a unit is not the same thing as doing damage, and also can't be stopped by Fortitude.