Grand Inquisitor (A)

Grand Inquisitor (A)

Avg. Rating 9.0
2 Ratings

8
50
6
6


Side Dark
Rarity Rare
Version A
Type Character
Points 3


Expansion

Abbreviation
SOR

Card Number
21 / 195

Author/Publisher
Independent Development Committee
Publish Date
7/16/2019

Independent Development Committee

Card Text

Fury 2

Grand Inquisitor gets +1 power for each Weapon attached to him and for each of your opponent's Jedi in the Character arena.

Pay 1 Force    Deflect 1.



Keywords

Deflect
Deflect X: A layered ability activated during the damage prevention POP that means, "Prevent X damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena." Deflect creates new damage that can be done to any unit in the arena (even itself). Deflect may be deflected any number of times. Damage is applied after all prevention and deflects resolve. The damage that the unit does equals the damage it prevented. You can play each Deflect effect only once for each source of damage. Deflect as much damage as you can up to the Deflect value.
Fury
Fury X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural four with this unit's attack dice before re-roll, roll X additional attack dice." Only the first natural "4" counts. A four rolled after re-roll doesn't matter. If your unit gets the Fury ability after you roll attack dice, it's too late to roll additional attack dice. Fury applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "4."

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