Garazeb "Zeb" Orrelios (B)

Garazeb "Zeb" Orrelios (B)

Avg. Rating 7.0
2 Ratings

5
50
4
5


Side Light
Rarity Uncommon
Version B
Type Character
Points 2


Expansion

Abbreviation
SOR

Card Number
81 / 195

Author/Publisher
Independent Development Committee
Publish Date
7/16/2019

Independent Development Committee

Card Text

Focus 2

As long as Zeb has an Equipment attached,he gets "Foresight: Search your deck for a non-unit card, show it to your opponent, and put it into your hand. Shuffle your deck."

Pay 2 Force    Retaliate 4



Keywords

Focus
Focus X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural five with this unit's attack dice before re-roll, this unit gets +X power for its next attack." Only the first natural "5" counts. A five rolled after re-roll doesn't matter. Focus applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate. Accuracy can't increase the die roll to a natural "5."
Foresight
Foresight: [Effect]: A static, layered effect that means, "Whenever this unit attacks, you may predict the number of hits that will be rolled for that attack. If you're correct, gain the [effect]." For example, a unit with "Foresight: Gain 2 Force" will give you 2 force if you guess the number of hits rolled correctly.
Retaliate
Retaliate X: A layered ability activated during the attack POP that means, "If a unit in the same arena as this unit is attacking this unit, this unit does X dice of damage to that unit when the attack ends." A Retaliate ability without an activation cost has a printed cost of "Pay 0 Force -->". Retaliate resolves when the attack ends, even if your unit gets discarded. Retaliate dice are just dice of damage, not attack dice, and can trigger Stun. Retaliate based on a unit’s power is based on its total power at the time the Retaliate is activated. Retaliate doesn't work with attacks from another arena (such as Bombard and Ion Cannon) or the build zone. A unit may retaliate against itself if it attacks itself. Each Retaliate may be used once per attack. Each defending unit can activate Retaliate during the attack POP, which resolve in their order when the attack ends, even if the retaliating unit is discarded.

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