Imperial Training

Imperial Training

Avg. Rating 6.0
2 Ratings

2


Side Dark
Rarity Uncommon
Version A
Type Equipment
Points 2


Expansion

Abbreviation
SOR

Card Number
93 / 195

Author/Publisher
Independent Development Committee
Publish Date
7/16/2019

Independent Development Committee

Card Text

Remove 2 counters from your Resource    Equip

Equipped Ground unit or Character gets the Imperial subtype and "As long as you have another Imperial in this arena, this unit gets Accuracy 1."

Equipped unique Imperial also gets "As long as this unit's total power is 4 or less, this unit gets Double Strike."



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Double Strike
Double Strike: An isolated, static ability played after the attack end POP that means, "You may choose a unit that this unit can attack. This unit attacks that unit. Play only if this unit just attacked and only if it tapped for that attack." The unit must tap for the first attack, not the second. If it untaps, it may double strike again. Double Strike doesn't allow you to attack your own units.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.