Ezra's Tower (A)

Ezra's Tower (A)

Avg. Rating 5.0
2 Ratings

4
10
1
4


Side Light
Rarity Common
Version A
Type Ground
Points 1


Expansion

Abbreviation
SOR

Card Number
140 / 195

Author/Publisher
Independent Development Committee
Publish Date
7/16/2019

Independent Development Committee

Card Text

Armor

When you deploy Ezra's Tower, you may reveal an Ezra Bridger unit card from your hand to your opponent. If you do, choose one: Put the revealed card into your build zone with 1 build counter on it. Or: The revealed card gets Hidden Cost X, where X is half its printed build cost (rounded up), until it is discarded.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Hidden Cost
Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You do not need to pay Force if the build cost is within the Hidden Cost integer. You can deploy it to the build zone. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. You may not use Hidden Cost to deploy a Pilot to a unit.

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