Emperor Palpatine (Q)

Emperor Palpatine (Q)

Avg. Rating 5.0
1 Rating

10
30
7
6


Side Dark
Rarity Rare
Version Q
Type Character
Points 3


Expansion

Abbreviation
BF

Card Number
12 / 100

Author/Publisher
Independent Development Committee
Publish Date
9/30/2019

Independent Development Committee

Card Text

Forewarning: Gain 3 Force.

When you deploy Palpatine or whenever he is attacked, you may pay 3 Force. If you do, take 1 30/3/3 Imperial Royal Guards Subordinate with "Armor" and "      Protect 3" and put it into the Ground or Character arena.

Pay 3 Force    Deflect 2



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Deflect
Deflect X: A layered ability activated during the damage prevention POP that means, "Prevent X damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena." Deflect creates new damage that can be done to any unit in the arena (even itself). Deflect may be deflected any number of times. Damage is applied after all prevention and deflects resolve. The damage that the unit does equals the damage it prevented. You can play each Deflect effect only once for each source of damage. Deflect as much damage as you can up to the Deflect value.
Forewarning
Forewarning: [Effect]: A static, layered effect that means, "Whenever this unit is attacked, you may predict the number of hits that will be rolled for that attack. If you're correct, gain the [effect]. For example, a unit with "Forewarning: Gain 2 Force" will give you 2 Force if you guess the number of hits rolled correctly.
Protect
Protect X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to one of your other units in this arena." You can play Protect only once for each instance of damage. You don't have to use all of the Protect. You choose how much damage to Protect up to X, even if the full amount of damage or more is pending.

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