Imperial Special Forces Armor

Imperial Special Forces Armor

Avg. Rating 5.0
1 Rating

2


Side Dark
Rarity Rare
Version A
Type Equipment
Points 3


Expansion

Abbreviation
BF

Card Number
17 / 100

Author/Publisher
Independent Development Committee
Publish Date
9/30/2019

Independent Development Committee

Card Text

Pay 1 build point    Equip

Equipped Officer, Soldier, Squad, Squadron, Starfighter, or Stormtrooper gets Armor and "Forewarning: Prevent up to 2 damage to this unit."

Equipped unique Officer, Soldier, Squad, Squadron, Starfighter, or Stormtrooper also gets Damage Control 1.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Forewarning
Forewarning: [Effect]: A static, layered effect that means, "Whenever this unit is attacked, you may predict the number of hits that will be rolled for that attack. If you're correct, gain the [effect]. For example, a unit with "Forewarning: Gain 2 Force" will give you 2 Force if you guess the number of hits rolled correctly.