Scout Training

Scout Training

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Uncommon
Version A
Type Equipment
Points 2


Expansion

Abbreviation
BF

Card Number
50 / 100

Author/Publisher
Independent Development Committee
Publish Date
9/30/2019

Independent Development Committee

Card Text

Pay 1 Force    Equip

Equipped Ground unit or Character gets Precision and "As long as this unit's total speed is 40 or higher, this unit gets Stealth."

Equipped unique Ground unit or Character also gets "Bounty: Search your opponent's deck for any card and discard it. Your opponent shuffles his or her deck."



Keywords

Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.