When you prevent damage to one of your units, attach this Trait to that unit.
Equipped unit gets Damage Control 2.
Equipped unit with another Equipment attached also gets "Bounty: Remove up to 2 damage counters from this unit."
Keywords
Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."