Wild Karrde (B)

Wild Karrde (B)

Avg. Rating 5.0
1 Rating

6
40
4
4


Side Neutral
Rarity Rare
Version B
Type Space
Points 3


Expansion

Abbreviation
ER

Card Number
40 / 130

Author/Publisher
Independent Development Committee
Publish Date
11/1/2015

Independent Development Committee

Card Text

Stealth

Reserves:       Choose one: Prevent up to 2 damage to one of your units in the Character arena. Or: Remove up to 2 damage counters from one of your units in the Character arena. Play when no unit is attacking.



Keywords

Reserves
Reserves: [Ability]: A layered, static ability that means, "The following ability works while, and only while, it's in the build zone." The granted ability remains to be the ability of its type. (For example, activated abilities granted by Reserves may be disrupted.)
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.

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