Commander Wedge Antilles (E)

Commander Wedge Antilles (E)

Avg. Rating 5.0
1 Rating

5
40
4
3


Side Light
Rarity Rare
Version E
Type Character
Points 3


Expansion

Abbreviation
RS

Card Number
11 / 195

Author/Publisher
Independent Development Committee
Publish Date
10/1/2015

Independent Development Committee

Card Text

When Wedge would be discarded from any arena, you may pay 2 Force. If you do, retreat him and put or remove damage counters from him until he has 1 remaining health instead.

Squadron Pilot. The Squadron gets: - +10 speed - Accuracy 1 - Precision



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Pilot
[sub-type] Pilot: A layered, static ability written as "[sub-type] Pilot. The [sub-type] gets:… ." that means, "You may move this card onto or off of a non-Droid Space or Ground unit of the correct sub-type once during the build step. Ignore all other text on this card except its name, sub-type and health. The piloted unit can't have more than one Pilot." Treat all of a unit's Pilot abilities for a sub-type as a single Pilot ability for that sub-type. It grants abilities to that unit alone. See the "Pilots" section of the rules PDF for more info.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.

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