Environmental Modifications

Environmental Modifications

Avg. Rating 5.0
1 Rating

1


Side Neutral
Rarity Rare
Version A
Type Equipment
Points 3


Expansion

Abbreviation
BOH

Card Number
10 / 60

Author/Publisher
Independent Development Committee
Publish Date
9/1/2009

Independent Development Committee

Card Text

Pay 2 Force    Equip

When you Equip Environmental Modifications to a unit, choose a Location in any arena. The Equipped unit gets the subtype of that Location until end of game.

Equipped unit loses Upkeep.


Usage Notes

You can equip Environmental Modifications to a unit and then equip it to another unit and the first unit will keep the Location's subtype until end of game, but if it has Upkeep, it will again have to pay the Upkeep.


Keywords

Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Upkeep
Upkeep: [Cost]: A layered ability triggered when the build step starts that means, "When the build step starts each turn, you must pay the following cost." You must choose one of the costs that you can pay each turn, and ignore the others. You must still pay the Upkeep costs of a unit even if that unit is in the build zone, becomes the top card of a unique unit stack, or Pilots another unit. The Upkeep must be paid if you can pay it. If you can't pay any of the listed costs in full, then ignore Upkeep. If a unit has multiple Upkeep abilities, fulfilling just one of the Upkeep abilities (such as tapping the unit) does not satisfy all the Upkeep costs at once; it would only satisfy that instance of Upkeep. You may choose the order of multiple Upkeep abilities to keep an Upkeep from being paid, though a different order might pay it.