Death Star (C)

Death Star (C)

Avg. Rating 8.0
2 Ratings


Side Dark
Rarity Rare
Version C
Type Space
Points 3



Card Number
71 / 105

Wizards of the Coast
Publish Date

Wizards of the Coast

Card Text

Each Starfighter gets Critical Hit 3 as long as it's attacking the Death Star.

     Each player discards all of his or her units in the Ground arena. Play only if your opponent has no units in the Space arena and only when the Death Star would attack.

Usage Notes

You can't use this ability if your opponent has any units in the Space arena, even units that don't control the arena.

Space units in your opponent's build zone have no effect on whether or not you can use the Death Star's ability.

When this ability is activated, all your units and all your opponent's units in the Ground arena (including their Pilots, if any) are discarded. Units in your build zone and your opponent's build zone aren't affected.


Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.

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