Intimidation

Intimidation

Avg. Rating 5.0
1 Rating

4


Side Neutral
Rarity Rare
Version A
Type Equipment
Points 3


Expansion

Abbreviation
TUF

Card Number
11 / 130

Author/Publisher
Independent Development Committee
Publish Date
12/25/2019

Independent Development Committee

Card Text

Discard a card at random from your opponent's hand    Equip

Equipped unique unit gets Ferocity and Intimidation (This unit gets +10 speed, +1 power and +1 health for each of your opponent's units in this arena.)



Keywords

Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Ferocity
Ferocity: An isolated, static ability that means, "Damage from this unit can't be prevented." Damage that can't prevented includes all damage coming from the unit with Ferocity, including damage from attacks, Ambush, Deflect, Retaliate, and other abilities. Units with Fortitude override this ability, and can prevent damage to themselves from units with Ferocity.
Intimidation
Intimidation: An isolated, static ability that means, "This unit gets +10 speed, +1 power, and +1 health for each of your opponent’s units in this arena."