Resistance High Command (A)

Resistance High Command (A)

Avg. Rating 5.0
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8
40
4
4


Side Light
Rarity Uncommon
Version A
Type Ground
Points 2


Expansion

Abbreviation
BOC

Card Number
95 / 160

Author/Publisher
Independent Development Committee
Publish Date
4/21/2020

Independent Development Committee

Card Text

Stack: Any unique Resistance Officer.

Damage Control 2

Inspiration

Each of your Resistance Officers costs 1 less build counter to deploy.



Keywords

Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."
Inspiration
Inspiration: An isolated, static ability that means, "Each of your other units in this arena gets +10 speed, +1 power, and +1 health."
Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.

Other Versions