IG-88 (B)

IG-88 (B)

Avg. Rating 5.0
1 Rating

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Side Neutral
Rarity Uncommon
Version B
Type Character
Points 2


Expansion

Abbreviation
BH

Card Number
42 / 78

Author/Publisher
Independent Development Committee
Publish Date
12/1/2010

Independent Development Committee

Card Text

Treat each version of IG-88 as non-unique. (IG-88 does not stack. This ability works while in any game zone.)

When you deploy IG-88, your opponent may draw a card.

Bounty: When the battle phase starts, choose a unit in any arena or the build zone. You may rearrange the cards in that unit's stack.

Armor


Usage Notes

IG-88's "treat as" text works even while IG-88 is in your deck, hand, discard pile, or face-down in the build zone.

IG-88's "treat as" text does not allow you to stack IG-88 at all.

Because you treat each version of IG-88 as non-unique, you may have multiple copies of the same IG-88 in play (even on your opponent's side). However, if all copies of IG-88 (B) are taken out of play by some means (discard, returned to hand, out of game, etc.), then all other versions of IG-88 on your side of the mat would immediately contest. Those on your opponent's side would contest with yours during the battle phase.

You may still finish building IG-88 even if your opponent chooses not to draw a card.


Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.

Other Versions