Beckett's Gang (C)

Beckett's Gang (C)

Avg. Rating 5.0
1 Rating

7
40
5
5


Side Neutral
Rarity Uncommon
Version C
Type Ground
Points 2


Expansion

Abbreviation

Card Number
67 / 205

Author/Publisher
Independent Development Committee
Publish Date
9/6/2020

Independent Development Committee

Card Text

Stealth

When your build step starts, you may choose an activated ability of one of your Thieves.

Beckett's Gang gets the chosen ability until end of turn.



Keywords

Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.

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