Corellia City

Corellia City

Avg. Rating 5.0
1 Rating

3
0
0
0


Side Neutral
Rarity Uncommon
Version A
Type Location
Points 2


Expansion

Abbreviation

Card Number
75 / 205

Author/Publisher
Independent Development Committee
Publish Date
9/6/2020

Independent Development Committee

Card Text

Each Corellian costs 1 less build counter to deploy.

Each of your Corellians gets "Pay 1 Force    Intercept."



Keywords

Intercept
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.