Vandor Imperial Railroad

Vandor Imperial Railroad

Avg. Rating 5.0
1 Rating


Side Dark
Rarity Common
Version A
Type Location




Card Number
175 / 205

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Whenever one of your Trains is attacked, you may pay 3 Force. If you do, take 1 20/3/2 Viper Droids Subordinate with "Critical Hit 2" and put it into the Ground or Character arena.

Each of your Trains gets +10 speed and Damage Control 1.


Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."