Charisma

Charisma

Avg. Rating 5.0
1 Rating

3


Side Neutral
Rarity Uncommon
Version A
Type Equipment
Points 2


Expansion

Abbreviation
KAE

Card Number
67 / 195

Author/Publisher
Independent Development Committee
Publish Date
12/25/2020

Independent Development Committee

Card Text

When you add a card to one of your unique units' stacks or disrupt an attack against one of your unique units, attach this Trait to that unit.

Equipped unique unit gets +1 health and Fortitude.

Equipped unique unit with 2 or more cards in its stack also gets Inspiration.



Keywords

Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Fortitude
Fortitude: An isolated, static ability that means, "This unit can prevent unpreventable damage to itself." Units with Fortitude can prevent damage from units with Ferocity and "damage... that can't be prevented" by using Deflect, Evade, Parry, and other damage prevention abilities. Fortitude only allows a unit to prevent unpreventable damage to itself, not to other units. Putting damage counters directly on a unit is not the same thing as doing damage, and also can't be stopped by Fortitude.
Inspiration
Inspiration: An isolated, static ability that means, "Each of your other units in this arena gets +10 speed, +1 power, and +1 health."
Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.