Din Djarin's Vambrace Flamethrower (A)

Din Djarin's Vambrace Flamethrower (A)

Avg. Rating 5.0
1 Rating

1


Side Neutral
Rarity Rare
Version A
Type Equipment
Points 3


Expansion

Abbreviation
TM

Card Number
21 / 270

Author/Publisher
Independent Development Committee
Publish Date
4/10/2021

Independent Development Committee

Card Text

Pay 2 build points    Equip

Equipped Ground unit or Character gets Critical Hit 2 and Area Damage 2.

Equipped Din Djarin also gets "Each non-unique unit gets Backfire 1 when attacking Din."



Keywords

Area Damage
Area Damage X: A cumulative, triggered ability that means, "Whenever damage from this unit's attack causes a unit in this arena to be discarded, this unit may do X dice of damage to another unit in this arena."
Backfire
Backfire X: A cumulative ability triggered by the initial dice roll that means, "When you roll at least one natural three with this unit's attack dice before re-roll, this unit does X dice of damage to itself when the attack ends." Backfire applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.