Din Djarin's Whistling Birds (A)

Din Djarin's Whistling Birds (A)

Avg. Rating 5.0
1 Rating

3


Side Neutral
Rarity Rare
Version A
Type Equipment
Points 3


Expansion

Abbreviation
TM

Card Number
22 / 270

Author/Publisher
Independent Development Committee
Publish Date
4/10/2021

Independent Development Committee

Card Text

Pay 1 build point    Equip

Equipped Ground unit or Character gets +1 power, Area Damage 3, Overkill.

Equipped Din Djarin also gets Ferocity when attacking a non-unique unit.



Keywords

Area Damage
Area Damage X: A cumulative, triggered ability that means, "Whenever damage from this unit's attack causes a unit in this arena to be discarded, this unit may do X dice of damage to another unit in this arena."
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Ferocity
Ferocity: An isolated, static ability that means, "Damage from this unit can't be prevented." Damage that can't prevented includes all damage coming from the unit with Ferocity, including damage from attacks, Ambush, Deflect, Retaliate, and other abilities. Units with Fortitude override this ability, and can prevent damage to themselves from units with Ferocity.
Overkill
Overkill: An isolated ability triggered during the pending damage POP that means, "When this unit attacks, you may divide hits in excess of the defending unit's remaining health between that unit and another unit in the same arena." The player who controls the attacking unit decides how many hits (if any) in excess of the defending unit's remaining health to reassign as damage to the second unit. (That player can't change their mind afterward.) A number of hits equal to the defending unit's health must be assigned to the defending unit, and the remainder may be assigned to the defending unit or another unit in the same arena. Overkill damage is caused by the ability, not the die roll. Shields, Parry, and Armor have no effect against it, but damage prevention not specifying dice works normally. Both units resolve damage in tandem.