IG-11 (A)

IG-11 (A)

Avg. Rating 5.0
1 Rating

9
50
5
6


Side Neutral
Rarity Rare
Version A
Type Ground/Character
Points 3


Expansion

Abbreviation
TM

Card Number
42 / 270

Author/Publisher
Independent Development Committee
Publish Date
4/10/2021

Independent Development Committee

Card Text

Accuracy 1

Armor

Roll a die    If you roll a 1 or 2, untap IG-11, and IG-11 gets -2 power until end of turn. Play any number of time until you roll a 3 or more (after rerolls), IG-11 has attacked each of your opponent's units in this arena this turn, or IG-11 has 0 Power.



Keywords

Accuracy
Accuracy X/-X: A cumulative, static ability that means, "Add X to each of this unit’s attack dice." and "Subtract X from each of this unit’s attack dice." respectively. Accuracy can’t alter "natural" rolls to affect Critical Hit, Fury, or Parry, but it can affect your chance against Armor. If a unit gets the Accuracy ability after you roll attack dice, it's too late to affect the hits.
Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.

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