Bounty Hunter's Code

Bounty Hunter's Code

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Uncommon
Version A
Type Equipment
Points 2


Expansion

Abbreviation
TM

Card Number
87 / 270

Author/Publisher
Independent Development Committee
Publish Date
4/10/2021

Independent Development Committee

Card Text

Pay 1 Force    Equip

Equipped Bounty Hunter gets +1 power, Precision, "This unit's activated abilities can't be disrupted.", and "Attacks from this unit can't be disrupted."



Keywords

Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.