Razor Crest (C)

Razor Crest (C)

Avg. Rating 5.0
1 Rating

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Side Neutral
Rarity Uncommon
Version C
Type Space
Points 2


Expansion

Abbreviation
TM

Card Number
139 / 270

Author/Publisher
Independent Development Committee
Publish Date
4/10/2021

Independent Development Committee

Card Text

Hidden Cost 4

Shields 1

When you deploy Razor Crest, you may return a Character unit card from your discard pile to your hand.



Keywords

Hidden Cost
Hidden Cost X: A selective, static effect that means, "As long as you have a number of build counters on this card equal to X or the unit's current build cost (whichever is less), you may complete it anytime by paying Force for the remaining build cost, if any." Effects and stacking rules may reduce the build cost. You do not need to pay Force if the build cost is within the Hidden Cost integer. You can deploy it to the build zone. Hidden cost can only be played if the card is partially built and has the required number of build counters on it. You may use Hidden cost anytime, even during any Play-or-Pass chances not reserved for re-roll, damage prevention, or disrupt POP chances. If there are a number of build counters on the unit equal to or greater than the Hidden Cost integer, you do not need to pay any Force. You may not use Hidden Cost to deploy a Pilot to a unit.
Shields
Shields X: A cumulative, static ability that means, "The attacking unit gets –X power against this unit." Shields only matters when attack dice are rolled. If you give a unit Shields after your opponent has rolled for damage, it doesn't affect the roll.

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