Moff Gideon's Ferocity (A)

Moff Gideon's Ferocity (A)

Avg. Rating 5.0
1 Rating


Side Dark
Rarity Common
Version A
Type Equipment
Points 1



Card Number
204 / 270

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

When you deploy a Remnant unit, attach Moff Gideon's Ferocity to that unit.

Equipped Remnant unit gets Precision.

Equipped unit with "Gideon" in its name also gets Ferocity.


Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Ferocity: An isolated, static ability that means, "Damage from this unit can't be prevented." Damage that can't prevented includes all damage coming from the unit with Ferocity, including damage from attacks, Ambush, Deflect, Retaliate, and other abilities. Units with Fortitude override this ability, and can prevent damage to themselves from units with Ferocity.
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.