Final Order Sith Fleet (A)

Final Order Sith Fleet (A)

Avg. Rating 5.0
1 Rating

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Side Dark
Rarity Rare
Version A
Type Ground
Points 3



Abbreviation

Card Number
20 / 225

Author/Publisher
Independent Development Committee
Publish Date
5/23/2021

Independent Development Committee

Card Text

Ferocity

Ion Cannon 10

Pay 3 Force    Move Final Order Sith Fleet to the Space arena untapped and treat it as a Space unit until the Space battle step ends. Play only during the Space battle step. When the Space battle step ends, move it back into the Ground arena tapped.

Pay 3 Force    Evade 3



Keywords

Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.
Ferocity
Ferocity: An isolated, static ability that means, "Damage from this unit can't be prevented." Damage that can't prevented includes all damage coming from the unit with Ferocity, including damage from attacks, Ambush, Deflect, Retaliate, and other abilities. Units with Fortitude override this ability, and can prevent damage to themselves from units with Ferocity.
Ion Cannon
Ion Cannon X: A cumulative, static ability that means, "This unit may attack a unit in the Space arena instead of the Ground arena, using X power plus any other effects." You choose whether to use Ion Cannon to attack a unit in the Space arena or to make a normal attack in the Ground arena. You can’t attack a unit in the Ground arena using Ion Cannon. Power changes affect Ion Cannon.

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