Praetorian Guard Battlestaff

Praetorian Guard Battlestaff

Avg. Rating 5.0
1 Rating

1


Side Dark
Rarity Promotional
Version A
Type Equipment
Points


Expansion

Abbreviation

Card Number
69 / 90

Author/Publisher
Independent Development Committee
Publish Date
6/2/2021

Independent Development Committee

Card Text

Pay 1 build point    Equip

Equipped Ground unit or Character gets +1 power and Critical Hit 1.

Equipped Bodyguard also gets "Pay 2 Force    Absorb 2."



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Absorb
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."