Thrawn's Death Trooper Team (A)

Thrawn's Death Trooper Team (A)

Avg. Rating 5.0
1 Rating

7
50
6
6


Side Dark
Rarity Rare
Version A
Type Ground
Points 3


Expansion

Abbreviation
FOR

Card Number
54 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

Critical Hit 1

Damage Control 1

Whenever one of your Imperial Officers would be damage, you may "Pay 1 Force    Protect 2" as if Thrawn's Death Trooper Team were in the Character arena.



Keywords

Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."
Protect
Protect X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to one of your other units in this arena." You can play Protect only once for each instance of damage. You don't have to use all of the Protect. You choose how much damage to Protect up to X, even if the full amount of damage or more is pending.

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