Ghost Crew (G)

Ghost Crew (G)

Avg. Rating 5.0
1 Rating

9
40
6
7


Side Light
Rarity Common
Version G
Type Ground
Points 1


Expansion

Abbreviation
FOR

Card Number
146 / 210

Author/Publisher
Independent Development Committee
Publish Date
11/27/2021

Independent Development Committee

Card Text

Reduced Cost 7: If Ghost is in any arena.

Damage Control 2

INSERT: You may pay Force instead of build points to stack cards beneath your unique Lothal Rebels with 2 or less cards in their stacks.



Keywords

Damage Control
Damage Control X: A cumulative, triggered ability that means, "When your build step starts, you may remove up to X damage counters from this unit."
INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.
Reduced Cost
Reduced Cost X: A selective, static effect that means, "This card’s cost is X if the listed condition is met." Reduced Cost on cards refers to the build cost, except for Battle cards, where it refers to the Force activation cost. For this keyword, the conditional statement will always start with "If" for clarity. The condition must be met in order for you to be able to pay the "Reduced Cost."
Stack
Stack: [List]: A layered, static ability that means "You may put a listed card under this unit as part of its stack." The listed cards can't be on top of the stack. Cards with the Stack ability don't count as the cards listed and don't contest with any of the listed cards. If a card is listed by its name you can't stack a card with a different name unless it satisfies a different criteria in the [list] or they represent the same unit. (See the "Different Versions with Different Names" section in the rules PDF) Unlike a normal stack, you can only have one version of each unique unit from the [list] in the stack. Non-unique cards listed on a card with the Stack ability are permitted to form a part of the stack and you can have multiple cards with the same name in the stack as long as they are non-unique. Cards added to a card's stack using the Stack ability cannot exceed the 4 card maximum normal stacking rule. If a unique card with the Stack ability has another version of itself move to the top of it's stack, discard any cards in the stack that can't stack with the new version on top of the stack.

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