Welcome everyone to the official launch of the IDC's first set Fall of the Republic (FotR). We are proud to bring you a very unique set in the SWTCG universe. It has a strong focus on strengthening the dark sides growing power and provides some new staples for using against the "corrupt" light side.
Character: (13)
4x DD-13 Medical Droid
3x Emperor Palpatine (D)
1x Emperor Palpatine (E)
1x Emperor Palpatine (C)
2x Darth Vader (R)
1x San Hill (A)
1x Tion Medon (A)
Character has seven slots already occupied by Emperor Palpatine and the DD-13. Also needed to keep the deck from falling flat on its face in setup are a few version of the Emperor to stack. Otherwise you will lose your very costly Emperor when the turn starts because you have no force. So throwing in the © and (E) versions of Emperor Palpatine is a rather good idea. The next choice for character is almost made for use in Darth Vader (R). Vader is just too good not to run 2-3 copies of (to keep your draws consistent), plus the main downfall of Emperor Palpatine is the Spirit Deck. He just cannot deal the damage necessary to kill a spirit no matter how much force you have. Vader on the other hand with his unpreventable damage can mop the floor with spirits. The last two cards in the character arena are super stars in their own rights. San Hill (A) has been a staple card since AotC with his amazing +2bp just for tapping ability, and with this deck you are going to need all the BP you can muster. Tion Medon (A) has that wow factor that comes along every now and then and just screams at you to play this card. His ability lets you look at a face down card in your opponents build zone AND remove a build counter from it. Not only do you gain a tactical advantage by knowing what your opponent is building, but you also hurt him in the building of reinforcements. With the setup this deck is running in character you should be able to deal with most anything that is thrown your way.
Ground: (12)
4x Commerce Guild Droid 81-X
4x Crab Droid
2x Patrol Mode Vulture Droid
1x 501st Legion (A)
1x Grievous's Wheelbike (A)
Space: (13)
4x TIE Interceptor
3x Droid Tri-Fighter Squadron
3x Buzz Droid Swarm
2x Endor Imperial Fleet
1x Grievous's Starfighter (A)
Battle: (6)
3x Dismiss
3x Lightsaber Throw
Disrupt is a must in a deck that relies heavily on Mission cards. Just one well placed Foil can ruin your day, and Lightsaber Throw can take out not only a pesky character but get rid of any location in the character arena that is giving you fits such as Cloud City Dining Hall in combination with Falcon (F).
Mission: (11)
4x Palpatine's Teachings
3x Capture Obi-Wan
3x Jedi Master's Meditation
1x Emperor's Bidding
Here is where your plans for domination start. Capture Obi-Wan and Jedi Masters Meditation are just what the doctor ordered to gain force quickly to fuel Emperor Palpatine (D). There is a new force gain card of choice though in Palpatine's Teachings. It lets you gain force equal to the number of damage counters on one of your Jedi or Sith characters. Let Emperor Palpatine (D) soak up all the damage, play Palpatine's Teachings to pump him up even bigger then play a DD-13 Medical Droid and remove all damage from Palpatine. The last mission card in the deck is a single copy of Emperor's Bidding. Not only does it fit the theme of the deck, but it also is a good failsafe incase you can't quite win and your opponent doesn't have a Jedi in play.
Equipment: (2)
2x Lightsaber Collection (A)
This card will be the reason to run Sith in abundance. It has no draw backs, any of the abilities are great. And on the chances you roll a 6 you will have a super powered Jedi killing machine.
Location: (2)
2x Imperial Medical Facility
This location is really nice for getting as much damage as possible on Palpatine before using his teachings to gain force like crazy. It also keeps your other characters healthy, mainly Vader.