General Grievous (B)

General Grievous (B)

Avg. Rating 5.0
1 Rating

6
50
6
4


Side Dark
Rarity Rare
Version B
Type Character
Points 3



Abbreviation

Card Number
20 / 120

Author/Publisher
Independent Development Committee
Publish Date
6/1/2006

Independent Development Committee

Card Text

Treat Grievous as a Dark Jedi.

Armor

Pay 3 Force    Evade 2

Bounty: Gain control of all Equipment detached from the discarded Character when it was discarded and attach it to Grievous without paying the equip cost. When that Equipment is detached from Grievous, return it to its owner's build zone. The owner gains control of that Equipment.



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Evade
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.

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