Boba Fett's Armor (B)

Boba Fett's Armor (B)

Avg. Rating 5.0
1 Rating

2


Side Neutral
Rarity Rare
Version B
Type Equipment
Points



Abbreviation
TMW

Card Number
9 / 240

Author/Publisher
Independent Development Committee
Publish Date
4/21/2022

Independent Development Committee

Card Text

Pay 1 build point, discard 2 cards from your hand    Equip

Equipped Bounty Hunter gets Armor and "Remove a card from your discard pile from the game    Absorb 1."

Equipped Boba Fett also gets "Whenever Boba is attacked, you may choose up to 2 of the attacking unit's abilities. If you do, the attacking unit loses those 2 abilities for this attack."



Keywords

Armor
Armor: An isolated, static ability that means, "This unit can only be hit on a roll of 5 or more." Armor works against dice of damage and attack dice. It redefines what die roll is required to hit a unit. It doesn’t modify the die roll like Accuracy. A unit with Accuracy 1 attacking a unit with Armor hits with 4's, 5's, and 6's.
Bounty
Bounty: [bonus]: A layered ability triggered during a unit discard that means, "When another unit is discarded by damage from this unit, you gain the following when your next build step starts." Bounty triggers even if the attacking unit leaves play. Bounty works in the build zone. You will gain the bounty even if the attacking unit is sent to the discard pile. The unit can't collect a bounty on itself.
Equip
Equip: A selective effect on Equipment activated during the build step that means, "Attach this Equipment to a unit. Play only during your build step." You can pay the Equip cost only once per turn.
Absorb
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."

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