Commander Gree (A)

Commander Gree (A)

Avg. Rating 5.0
1 Rating

6
40
5
4


Side Neutral
Rarity Uncommon
Version A
Type Character
Points 2

Subtype


Abbreviation

Card Number
52 / 120

Author/Publisher
Independent Development Committee
Publish Date
6/1/2006

Independent Development Committee

Card Text

Each of your other Clone Characters gets "Pay 1 Force    Intercept."

As long as you have a Jedi in the Character arena, Gree gets Lucky 1.



Keywords

Intercept
Intercept: A selective ability activated during the attack POP that means, "If one of your other units is being attacked in the same arena, the attacking unit now attacks this unit instead." Intercept doesn't end the attack. Any number of units may intercept an attack once for each instance of the effect. Each intercepting unit has been attacked. Intercept isn’t a prevention ability. Intercept doesn’t cause a new attack. (It is the same attack.) Your unit may intercept an attack from one of your own units (but not from itself) as long as that unit can attack it. If it can't attack the intercepting unit, you can pay its activation, but the defending unit won’t change. "For this attack" effects do not trigger for each intercept. Some effects may end because they don't apply to the new defending unit unless the effect's conditions are met by the new defending unit. An effect that addresses the attack can't be played for each intercept, but could continue.
Lucky
Lucky X: A cumulative, static ability that means, "Each time this unit attacks or is attacked, you may re-roll up to X of this unit's attack dice or have your opponent re-roll up to X attack dice against this unit." Both players can use Lucky effects according to the rules for POP chances. Lucky is used only once after all triggered re-roll effects resolve. You can't re-roll more dice than are rolled for the attack. You may choose to roll any number of dice up to the Lucky value.

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