Fennec Shand (D)

Fennec Shand (D)

Avg. Rating 5.0
1 Rating

8
40
6
6


Side Neutral
Rarity Rare
Version D
Type Character
Points



Abbreviation

Card Number
19 / 183

Author/Publisher
Independent Development Committee
Publish Date
9/26/2022

Independent Development Committee

Card Text

Precision

Stealth

     Put 2 damage counters on a Neutral Character, a Character with Stealth, or a Character Subordinate. If it is discarded or has 1 remaining health, untap Fennec. Play only when Fennec would attack.

INSERT: Discard a card from your hand    Absorb 1



Keywords

INSERT
INSERT: A layered, static ability that means, "When this card is in play or stacked under the unit, the unit gets the following effect:" Insert works while in the build zone. The effect works while anywhere in the unit's stack. The granted ability remains to be the ability of its type. (For example, activated abilities granted by Insert may be disrupted.) The granted effect may not work in the build zone as per the rule for the rule for that effect.
Precision
Precision: An isolated, static ability that means, "This unit cannot be intercepted." An attacking unit with Precision cannot have the target of its attack changed by a unit with the Intercept ability. "Elude" is the former name of this keyword. Treat any unit with Elude as if it has Precision instead.
Stealth
Stealth: An isolated, static ability that means, "This unit can't be attacked unless it's tapped or has damage counters on it." An untapped and undamaged unit with Stealth can still be affected by alternative types of damage. (Such as Overkill.) As long as the unit has any number of damage counters on it, it can't use Stealth.
Absorb
Absorb X: An activated ability that means, "Prevent up to X damage to this unit, and it gains power for its next attack equal to the amount of damage prevented this way."

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