Sith Master and Apprentice (A)

Sith Master and Apprentice (A)

Avg. Rating 5.0
1 Rating

7
40
5
5


Side Dark
Rarity Rare
Version A
Type Ground
Points 3

Subtypes

Expansion

Abbreviation
ION

Card Number
52 / 181

Author/Publisher
Independent Development Committee
Publish Date
5/1/2009

Independent Development Committee

Card Text

Whenever you play a Battle card, Sith Master and Apprentice gets +2 power until end of turn.

Whenever you complete a Mission, remove 2 damage counters from Sith Master and Apprentice.

Pay 2 Force    Deflect 1



Keywords

Deflect
Deflect X: A layered ability activated during the damage prevention POP that means, "Prevent X damage to this unit, and this unit may do that much damage to a unit of your choice in the same arena." Deflect creates new damage that can be done to any unit in the arena (even itself). Deflect may be deflected any number of times. Damage is applied after all prevention and deflects resolve. The damage that the unit does equals the damage it prevented. You can play each Deflect effect only once for each source of damage. Deflect as much damage as you can up to the Deflect value.

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