Sith Master and Apprentice (E)

Sith Master and Apprentice  (E)

Avg. Rating 6.0
2 Ratings


Side Dark
Rarity Rare
Version E
Type Ground
Points 3



Card Number
25 / 92

Independent Development Committee
Publish Date

Independent Development Committee

Card Text

Whenever one of your opponent's units is discarded from any arena, you gain 1 Force.

As long as Darth Bane and Darth Zannah are in the Character arena, Sith Master and Apprentice gets +20 speed, +2 power, and Critical Hit 2.

Pay 2 Force    Evade 2


Critical Hit
Critical Hit X: A cumulative ability triggered during the pending damage POP that means, "If you rolled at least one natural six with this unit's attack dice, this unit does X more damage for this attack." Only one natural "6" counts in the attack roll after re-rolls. If a unit gets the Critical Hit ability after you roll attack dice, it's too late to affect the damage. Accuracy can't increase the die roll to a natural "6". However, you or your opponent may use an effect to re-roll dice to affect the number of natural sixes. (You only count the six, if any, from the roll used for the attack.) Critical Hit applies only to dice rolled for an attack, not to dice rolls for abilities like Retaliate.
Evade X: A layered ability activated during the damage prevention POP that means, "Prevent up to X damage to this unit." You can play Evade only once for each instance of damage. You don't have to use all of the Evade. You choose how much damage to Evade up to X, even if the full amount of damage or more is pending.

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